Classic doubles pressure game

Bob’s 27

Start on 27, move through the doubles and make every three-dart visit matter. Hits add points; a blank visit takes them away.

WHAT YOU GET
  • Three darts per double
  • Running pressure score
  • Configurable starting target
  • Double accuracy and records

Bob’s 27 rules

Start with 27 points and throw three darts at each double in order. A hit adds the value of that double for every successful dart. If the entire visit misses the target double, subtract the value of that double.

Starting score27The classic baseline.
Darts per target3One visit on every selected double.
Hit+ valueEach hit adds the double’s full score.
No hits− valueA blank visit costs the target’s value.

Example on D16

Suppose you arrive at D16 with 35 points. One hit adds 32 and moves the running score to 67. Two hits add 64. If all three darts miss D16, 32 points are subtracted instead.

Why Bob’s 27 is demanding

  • Every target receives only one visit, so there is little time to correct.
  • Later doubles carry a larger penalty when the complete visit misses.
  • The running score creates pressure without needing an opponent.
  • The full route exposes doubles you may otherwise avoid.

Build up to the full route

1

Short route

Start on D15 or D10 and finish at D20 to learn the scoring system.

2

Match doubles

Use a shorter selection around D16, D20, D10 and D18 in other doubles exercises.

3

Full benchmark

Run D1 through D20 and optionally Bull under the same settings each time.

What Ocheflow saves

Final scoreHits and attemptsDouble percentageTargets hitTargets missedHighest scoreLowest scorePersonal best

Take the Bob’s 27 test

Choose your starting double and try to keep the score alive.